dig into the lower level core graphics framework and core animation the more impressed I become with their power. I also have a greater
accomplish the following. Scale, rotate and change center point of subview "A" to subview "B" all at the same time.Taking my own advise I first started down the path of using basic uiview animations. I want to make sure that each different piece of
the animation would perform the way I wanted them to. Separately, they did exactly what I wanted. Unfortunately, grouping these together was
not going to happen with uiview animations.
miscalculate any of the individual animations I went back and tested each one separately. Each animation ran smoothly. When I ran the group within the block
I had the jerkiness problem of animation the center point.After going back and reviewing Apple documentation I found what my problem was. Imagine that. To do the rotation I apply a transform on
the view's layer. However, the transform performs it's animation based upon the views center point. Since I was trying to apply an
animation on the center point as well the group animation had to reposition subview A's center point first before it could apply any of
the other animations. Hence the jerkiness.I pushed all my animations to a CAAnimationGroup and all the transitions were performed.